The closest competition feels like it would be Nobuo Uematsu’s score to Final Fantasy VIII’s, which has melodic and comforting tracks like “Balamb Garden.”- Natalie Flores
#Is zelda chill copy series#
It gave us some of gaming’s instantly recognizable songs, including “To Zanarkand” and “Hymn of the Fayth.” With more complex and moving arrangements, Final Fantasy X leapt into the new millennia more tangible than ever before.- Austin Jonesįinal Fantasy XIII, the first in the series entirely composed by Masashi Hamauzu, is arguably the series’ most diverse soundtrack. It’s the perfect soundtrack for a world incapable evolving, yet still finding meaning in extant survival.- Austin Jonesįinal Fantasy X saw Nobuo Uematsu’s first collaborative work alongside Final Fantasy’s current mainstay composer Masashi Hamauzu and Junya Nakano. > Final Fantasy: Crystal Chronicles score surprises with a medieval Celtic whimsy. To try and capture the breadth of its music, it’s the only entry on this list that has multiple write-ups by multiple writers. The sprawling Final Fantasy series is responsible for more fantastic and beloved soundtracks than any other. There’s a reason why random uploads of this OST on YouTube have close to 4 million views-it’s one of the most perfectly executed game soundtracks of the last decade. Bastion would feel utterly hollow without the eclecticism of Korb’s tracks, infused with the adventuring spirit of what Korb once referred to as “acoustic frontier trip hop.” Like a meeting point between dusty folk and electronic dance beats, nearly every track of Bastion feels both exotic but familiar, thrumming with anxious energy that is especially encapsulated in the boss fight segment of “Terminal March” my wife refers to as “shit hitting the fan music.” The real star attraction, however, is the song duo of “Build That Wall” and “Mother, I’m Here”-two beautifully mournful tunes used to introduce and encapsulate two specific characters, which are then combined into one even more powerful song in the form of “Setting Sail, Coming Home.” Taken separately, each is a brilliant piece of songwriting, but seeing how much richer the two are together is something else entirely. Produced and composed by songwriter Darren Korb, a childhood friend of Bastion designer Amir Rao, it’s a study of someone creating an OST that manages to perfectly complement and enhance the experience of its game. I recently wrote about revisiting 2011’s Bastion once again on the Nintendo Switch, returning to play an “old friend” of a game I’ve enjoyed multiple times on my PC, but if I’m being truthful, half the reason for buying another copy of Bastion was to hear its soundtrack from the comfort of my couch. Here are the best videogame soundtracks of all time.
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Feel free to rank ‘em however you see fit in your own mind. This whole list is in alphabetical order, from Animal Crossing to VVVVVV. So that’s one entry apiece for Zelda, Final Fantasy, Mario, Metroid, and other games that otherwise could’ve dominated this thing. Secondly, we easily could’ve made up this list using installments from only four or five different series, so we’ve lumped all of those into single entries. These are works of music created specifically for the games in which they appear.
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We’re only considering original scores and soundtracks-nothing licensed, so no famous pop or rock songs. None of the games below fit that category-they’d all be worth playing even if the only music they had was “Yakety Sax”-but every single one of them has been elevated and improved by its music.īefore we dive in, let’s explain a few things. Music is such an important part of creating a game’s mood and personality, and it’s so powerful that I’ve enjoyed otherwise bad games based solely on a great soundtrack. You can’t hear the strains of a Zelda or Final Fantasy without immediately thinking of fantasy lands like Hyrule and Spira, and the adventures and relationships you forged there. As great as they might sound in concert or on our turntables, it’s impossible to separate the best videogame soundtracks from the games they were made for.